by Matthew Jones | Feb 25, 2020 | 3D Animation, 3D Modeling, Blender
What is Retopology? Simply put, retopology is essentially the process of taking a 3D model with a high poly count and reducing the number of polygons to the smallest number possible to still retain the original shape. If that sounds confusing, don’t worry,...
by Matthew Jones | Feb 18, 2020 | 3D Modeling, Blender
Improve Topology Here are some fun tips to improve topology on your modeling projects. If you’ve done any high resolution sculpting, or imported some very dense 3D scans, you’ll definitely want to do something with all those vertices. Here are a few tips...