by Matthew Jones | Aug 13, 2019 | 3D Animation, Blender, Motion Graphics
Update on the “Never Forgotten” series animation! I’ve since shifted from the desert sands and dunes into a more abstract ‘title sequence’ type vibe. For this section, I’m using particle systems and smoke simulations 100 percent of...
by Matthew Jones | Jul 13, 2019 | 3D Animation, 3D Modeling, Blender
Shoutout to @loranozor for requesting this walkthrough! I don’t do a blender smoke simulation every day, but one of the biggest takeaways that I got from learning my way through this project was the difference between the resolution divisions of the smoke domain...
by Matthew Jones | Jun 25, 2019 | 3D Animation, 3D Modeling, Blender
My name is Matt and I’ve been using Blender for over 10 years. Today I came to understand the difference between subsurf vs multires. I’d like to share that information with you now. Subsurf? Subdivision Surface is a modifier that adds virtual geometry to...
by Matthew Jones | May 7, 2019 | 3D Animation, 3D Modeling, Blender, Compositing
Last week I ran into some problems with a project at work that required me to have just basic knowledge of rigging. After burning over an hour watching and rewatching tutorials, and, because I was under a tight deadline, I got frustrated and eventually just edited the...
by Matthew Jones | Apr 23, 2019 | Blender, Linux, Video Editing
Opinion This idea has been with me since I was a kid learning card tricks. The purist in me never liked some special custom-made gimmick or some thing that essentially made the trick possible. Because suddenly, now I’m relying on that gimmick everywhere I go....