Matt Jones Tech
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    Update on the “Never Forgotten” series animation! I’ve since shifted from the desert sands and dunes into a more abstract ‘title sequence’ type vibe. For this section, I’m using particle systems and smoke simulations 100 percent of the time. Starting to get some of the shots back from the render machine, and they’re looking pretty cool! Hoping to get everything buttoned up in the next week or two.

    matt

    August 13, 2019
    3D Animation, Blender, Motion Graphics
    animation, b3d, Blender, particle system, simulation, smoke

Prove all things; hold fast that which is good. 1 Thess 5:21