-
An Unfortunate Final Update
Unfortunately, this project was put on the back-burner by management until the project was eventually scrapped. I absolutely would have loved to have seen this project through to completion, however, sadly, it just wasn’t meant to be. However! There is a dim light on the horizon… There’s a possibility that I will pursue a personal…
-
Creating a Menu Screen
-
Arcade Side Quest: Swapping Hardware
The Problem It wasn’t too long ago I uploaded a post on how I built out the Raspberry Pi 4 for the Light Quest arcade project. It was all promising at first, until I did my first test. I figured, before I go down the long, long road of fully developing an entire game from…
-
Cabinet Teardown
First off, can I just take a minute to admire the insane amount of work that was put into this original cabinet? After I got the cabinet inside and to a place where I could begin work on it, it was time to take the back off and take a look inside. The sheer amount…
-
A Trip To The Dream Factory
Today was an incredible day. Over the last several weeks, I have been in touch with with a gentleman who owns a company that rents, sells, services, and deals with arcade machines, slot machines, ATMs, coin pushers, pinball machines and more. It’s a very cool business and his company provided and maintained the arcade machines…
-
Arcade Parts Arrived
Today was a good day! The parts arrived for the arcade cabinet build. I got a Raspberry Pi 4 kit with case, pre-programmed SD card, HDMI to micro cable, power, and a DIY arcade kit that included several different colored buttons, joysticks and parts. Woo! Step 1: Take everything out of the box(s) There was…
-
Arcade Side Quest: Space Fighter
Last weekend, I realized I was spending a lot of time focusing on the artwork and visual design of the game. It had been a while (months) since I’d coded anything and even longer since I’d coded a game in Godot. So in an effort to knock the dust off, I decided to enter a…
-
Blocking Out Willow’s Run/Skate Animation Cycle
I have to admit, starting the animation cycle was pretty intimidating. Especially when I’m staring at a nearly finalized version of the main character. Luckily, I came across a tutorial that got me an EXCELLENT head start on creating the run/skate cycle. I ended up just creating a new project file to begin the animation…
-
Starting Pixel Art Character Design
Yesterday I began work on the first (of many) pixel art character designs that will be featured in the upcoming Light Quest arcade game. After some initial research, I found several pixel artists that recommended starting with a silhouette when designing a character. This achieves several things. First, it helps you create an iconic character…
-
Learning to “Pixelize” Anything and Everything
Yesterday I managed to compile Aseprite for my Linux laptop so I could officially get started with the game. I’m going to tackle pixel art graphics first because it will help define the look of the game, the style of the artwork, and color palette. Once all (or most) of the pixel art graphics are…