by Matthew Jones | Apr 1, 2021 | Game Design, Light Quest
Blocking Out The Initial Run/Skate Cycle I have to admit, starting the animation cycle was pretty intimidating. Especially when I’m staring at a nearly finalized version of the main character. Luckily, I came across a tutorial that got me an EXCELLENT head start...
by Matthew Jones | Mar 30, 2021 | Game Design, Graphic Design, Light Quest
Pixel Art Character Design Yesterday I began work on the first (of many) pixel art character designs that will be featured in the upcoming Light Quest arcade game. After some initial research, I found several pixel artists that recommended starting with a silhouette...
by Matthew Jones | Mar 25, 2021 | Game Design, Light Quest
Yesterday I managed to compile Aseprite for my Linux laptop so I could officially get started with the game. I’m going to tackle pixel art graphics first because it will help define the look of the game, the style of the artwork, and color palette. Once all (or...
by Matthew Jones | Mar 24, 2021 | Game Design, Light Quest, Linux
After watching several videos on the topic of pixel art, researching some of the artists in the top of my search results, I decided to make the leap and change up my graphics creation strategy. For me, personally, it took quite a bit of time to figure out how to...
by Matthew Jones | Mar 22, 2021 | Game Design, Light Quest
Next step for tackling this game is going to be pixel art, and lots of it. So I’m taking the time to familiarize myself with this relatively new (to me) art for and it’s nuances. First stop… Which program is the best to tackle this sort of work?...
by Matthew Jones | Mar 18, 2021 | Light Quest
This will be the first of hopefully many updates throughout this year on “Light Quest”. Light Quest will be a monster project that will consist of a full length feature film as well as a custom arcade cabinet designed and developed from scratch to be...