by Matthew Jones | Jun 28, 2022 | Game Design
Unfortunately, this project was put on the back-burner by management until the project was eventually scrapped. I absolutely would have loved to have seen this project through to completion, however, sadly, it just wasn’t meant to be. However! There is a dim...
by Matthew Jones | Jun 5, 2021 | 3D Animation, Blender, Game Design
Have you ever finished a project? Well, yeah. Trust me, I was fully anticipating an essentially non-stop flow of updates regarding Light Quest, but unfortunately, that project has slowed down a little bit. Just because we’re so far “ahead” with it,...
by Matthew Jones | Apr 22, 2021 | Game Design, Light Quest
Today was an incredible day. Over the last several weeks, I have been in touch with with a gentleman who owns a company that rents, sells, services, and deals with arcade machines, slot machines, ATMs, coin pushers, pinball machines and more. It’s a very cool...
by Matthew Jones | Apr 14, 2021 | Game Design, Light Quest
Last weekend, I realized I was spending a lot of time focusing on the artwork and visual design of the game. It had been a while (months) since I’d coded anything and even longer since I’d coded a game in Godot. So in an effort to knock the dust off, I...
by Matthew Jones | Apr 1, 2021 | Game Design, Light Quest
Blocking Out The Initial Run/Skate Cycle I have to admit, starting the animation cycle was pretty intimidating. Especially when I’m staring at a nearly finalized version of the main character. Luckily, I came across a tutorial that got me an EXCELLENT head start...
by Matthew Jones | Mar 30, 2021 | Game Design, Graphic Design, Light Quest
Pixel Art Character Design Yesterday I began work on the first (of many) pixel art character designs that will be featured in the upcoming Light Quest arcade game. After some initial research, I found several pixel artists that recommended starting with a silhouette...