by Matt | Jun 5, 2021 | 3D Animation, Blender, Game Design
Have you ever finished a project? Well, yeah. Trust me, I was fully anticipating an essentially non-stop flow of updates regarding Light Quest, but unfortunately, that project has slowed down a little bit. Just because we’re so far “ahead” with it,...
by Matt | Apr 22, 2021 | Game Design, Light Quest
Today was an incredible day. Over the last several weeks, I have been in touch with with a gentleman who owns a company that rents, sells, services, and deals with arcade machines, slot machines, ATMs, coin pushers, pinball machines and more. It’s a very cool...
by Matt | Apr 14, 2021 | Game Design, Light Quest
Last weekend, I realized I was spending a lot of time focusing on the artwork and visual design of the game. It had been a while (months) since I’d coded anything and even longer since I’d coded a game in Godot. So in an effort to knock the dust off, I...
by Matt | Apr 1, 2021 | Game Design, Light Quest
Blocking Out The Initial Run/Skate Cycle I have to admit, starting the animation cycle was pretty intimidating. Especially when I’m staring at a nearly finalized version of the main character. Luckily, I came across a tutorial that got me an EXCELLENT head start...
by Matt | Mar 30, 2021 | Game Design, Graphic Design, Light Quest
Pixel Art Character Design Yesterday I began work on the first (of many) pixel art character designs that will be featured in the upcoming Light Quest arcade game. After some initial research, I found several pixel artists that recommended starting with a silhouette...
by Matt | Mar 25, 2021 | Game Design, Light Quest
Yesterday I managed to compile Aseprite for my Linux laptop so I could officially get started with the game. I’m going to tackle pixel art graphics first because it will help define the look of the game, the style of the artwork, and color palette. Once all (or...