by Matthew Jones | Aug 26, 2019 | 3D Animation, Blender, Compositing
The Problem I’ve got a procedural texture that I’m happy with. It’s been fine for still renders. But when I animate the object, the texture slides around. I figured the obvious solution would be to bake down the procedural texture into a regular UV...
by Matthew Jones | Aug 19, 2019 | 3D Animation, Blender, Motion Graphics
Still working on a handful of shots right now, but here’s what I have so far. I learned a TON of new stuff with this project and had a blast!
by Matthew Jones | Aug 13, 2019 | 3D Animation, Blender, Motion Graphics
Update on the “Never Forgotten” series animation! I’ve since shifted from the desert sands and dunes into a more abstract ‘title sequence’ type vibe. For this section, I’m using particle systems and smoke simulations 100 percent of...
by Matthew Jones | Aug 6, 2019 | 1 hour sculpt, 3D Modeling, Blender
Here’s the amazing thing… just the difference between day 1 and day 2, I feel like I’m already improving. I think it’s because I had a reference. This is a reference image I found on the internet. I don’t own this. I feel like I got...
by Matthew Jones | Aug 5, 2019 | 1 hour sculpt, 3D Modeling, Blender
In preparation for my first ever animated short film, I’m gonna need some characters. Which means I’m gonna need to create some. Which means I need to get better at sculpting. That means sculpting bootcamp. This is just a personal sculpting bootcamp...
by Matthew Jones | Jul 30, 2019 | 3D Animation, 3D Modeling, Blender
Getting Started A few weeks back, I tried my hand at creating desert dunes out of a plane. As part of that same project, this week I’m using the cell fracture addon to destroy some statues. I started off with a couple of characters created in MakeHuman. A couple...