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  • [VIDEO] Procedural Texture Mapping

    The Problem

    I’ve got a procedural texture that I’m happy with. It’s been fine for still renders. But when I animate the object, the texture slides around. I figured the obvious solution would be to bake down the procedural texture into a regular UV image map(s) like diffuse, specular, AO, roughness, etc. But when I baked, I got a black map. I wanted a shadeless, color-only diffuse map. Just that. No lighting information. But I got nothing.

    A call for help to my #b3d twitter fam!

    A Workaround So Clean, It Might As Well Be The Solution

    So, still confused about the resulting black map bake, I start considering other solutions. And then it hit me:

    matt

    August 26, 2019
    3D Animation, Blender, Compositing
    animation, b3d, baking, cycles, procedural, rigging

Prove all things; hold fast that which is good. 1 Thess 5:21