by Matthew Jones | Mar 25, 2021 | Game Design, Light Quest
Yesterday I managed to compile Aseprite for my Linux laptop so I could officially get started with the game. I’m going to tackle pixel art graphics first because it will help define the look of the game, the style of the artwork, and color palette. Once all (or...
by Matthew Jones | Mar 24, 2021 | Game Design, Light Quest, Linux
After watching several videos on the topic of pixel art, researching some of the artists in the top of my search results, I decided to make the leap and change up my graphics creation strategy. For me, personally, it took quite a bit of time to figure out how to...
by Matthew Jones | Mar 22, 2021 | Game Design, Light Quest
Next step for tackling this game is going to be pixel art, and lots of it. So I’m taking the time to familiarize myself with this relatively new (to me) art for and it’s nuances. First stop… Which program is the best to tackle this sort of work?...
by Matthew Jones | Jan 22, 2021 | Game Design
So funny enough, I started writing this post well over a year ago. I’ve been wanting to learn Godot Engine for a while now, maybe 2-3 years. I ended up becoming intrigued with Godot when I was looking for a solid open-source game engine that was available for...
by Matthew Jones | Aug 4, 2020 | Game Design, Linux, Manjaro
Open in Unity Not Working I’m trying to download some assets from the Unity Asset Store, but clicking ‘open in Unity’ is not working. Chrome prompts me with an “XDG-Open” dialogue. Even after selecting “ok”, nothing happens....
by Matthew Jones | Jul 26, 2020 | Game Design
Welcome to this post-mortem article on my first complete game submitted to My First Game Jam 2020. This was such an amazing experience, I want to share as much as I can. It’s good to be back! I feel bad for dropping the ball on weekly posts… especially...