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VFX Workflow: Start to Finish
Last week I ran into some problems with a project at work that required me to have just basic knowledge of rigging. After burning over an hour watching and rewatching tutorials, and, because I was under a tight deadline, I got frustrated and eventually just edited the mesh directly to get a basic pose. Beginnings […]
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How To Build Blender With Mantafow
UPDATE: Mantaflow was pushed to Blender’s master branch on December 16, 2019. Now you don’t have to do all this stuff. It’s already in Blender by default! Hooray! How To Build Blender With Mantaflow Here’s what I know about how to build Blender with Mantaflow. Some software engineers may laugh, but I’ve legit been trying […]
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Hunted
This is a VFX shot and edit sequence created for a short video in late March 2019. We couldn’t find the ideal location (an open field surrounding a lone tree) for this shot, and I needed too many specifics to match any stock footage. Short on time, I turned to Blender for the solution. All […]
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Using 3DConnexion Spacemouse with Linux
Uh… 3DConnexion Spacemouse Wireless? If you’re like me and spend any amount of time in the 3D world, whether it’s for game design, game development, motion graphics, 3D animation, or CAD, you’ve probably felt a bit limited and slow when it comes to navigating the 3D viewport. In some programs, you even have to grab […]
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How to Make Realistic Trees in Blender
This Christmas…. This Christmas, I got a 3D graphics assignment. Sorry, I can’t say ‘This Christmas’ without singing it. Assignment received For this assignment, I was asked to create a look-and-feel animation that conveyed the spirit of Christmas in a general sense. The ending needed to focus on gift giving. First, I developed a concept […]
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The Gift (3D Animation)
Flatlay photo to 3D animation This year’s Christmas graphic package was a collaboration between photography, arts-and-crafts, and 3D modeling and animation. From Christmas Graphic to Christmas Animation Once we had a flatlay that was acceptable for print, we needed to use the same objects or similar objects that reflected the same style to bring an […]
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A Brand New Add-on Ecosystem for Blender 2.8?
With the highly anticipated release of Blender 2.8, there is one big question hanging in the air. What’s going to happen to the years and years worth of add-on development work put into versions 2.79 and earlier? The introduction of 2.8 is already groundbreaking in terms of shattering render times and giving artists the option […]
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Tips for Better Photogrammetry Scans
With photogrammetry technology being more accessible than ever, I’m sure there are a few beginners out there that are eager to give it a try. Check out these tips to make your scans turn out better!
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What is Photogrammetry?
I’m glad you asked! If you spend much time in the world of 3D modeling and animation, it won’t take you long before you come across this term. Photogrammetry is essentially the process of taking a bunch of photos of an object, and generating a 3D model of the object in the photos. Seems crazy, […]
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Free Software That Could Replace Your Adobe Subscription
If you’re like me, you’ve probably second-guessed how much you’ve shelled out to companies like Microsoft, Apple, Adobe, and others…