Matt Jones Tech
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  • [VIDEO] Layout Control in Blender 2.8

    Layout Control in Blender 2.8

    Let’s take a look at some concepts that will help you gain a better understanding of layout control in Blender 2.8. In this video, we’ll cover:

    • Every single window type in detail
    • Creating and deleting custom tabs
    • Creating custom themes and loading from the theme preset library
    • Saving your custom workspace as the new default
    • Splitting and joining windows
    • Changing window types

    This is one of several upcoming Blender tutorial videos, so stay tuned for more! If you’re not already, consider subscribing to be notified when new videos are posted. If you’re just getting started in Blender, check out my introduction video. Should you have any questions, feel free to drop a comment below, or ask using my contact card at the bottom of the home page.

    The transition from Blender 2.79 to 2.8 has completely changed the way that users are able to take control of their layouts. To be honest, the default tabs for layouts have worked for my purposes about 95 percent of the time. Every so often I find I need to pull up a new window to create a timeline that didn’t exist before, but that’s about the extent of my layout modifications. Good luck, have fun, and keep creating!

    matt

    January 28, 2020
    3D Animation, 3D Modeling, Blender
    3d, 3d modeling, animation, Blender
  • How to Make Realistic Trees in Blender

    This Christmas….

    This Christmas, I got a 3D graphics assignment. Sorry, I can’t say ‘This Christmas’ without singing it.

    Assignment received

    For this assignment, I was asked to create a look-and-feel animation that conveyed the spirit of Christmas in a general sense. The ending needed to focus on gift giving. First, I developed a concept that involved a gift box opening on it’s own with shafts of light bursting through it. Upon opening, the bow would untie itself and explode into a shower of fabric. The fabric would be so abundant we’d lose sight of everything else for a moment. Finally, the box would fall open to reveal the title inside.

    Obviously, this is a wildly ambitious sequence to create. It would require a ton of time to develop just the cloth sequence, let alone the rest of the animation. To date this project a little, this came at a time when Eevee was still in alpha. Cycles was my only realistic option coming from Blender. However, I ended up running a few test renders before moving in a different direction.

    https://twitter.com/actualmattjones/status/1052989719901028352

    Running out of time

    By the time I landed on the final Christmas tree concept, the deadline for this project was fast approaching. I needed a way to create a realistic Christmas tree and quick. Enter The Grove. This plugin fit a perfect gap in my production pipeline. The controls were very intuitive. After a few minutes of learning the basics of the parameters, I was able to generate branches, attach leaves, and animate a gentle breeze that rendered fast, even in Cycles.

    Here’s the final shot created specifically to be seamless 10 second loop:

    Of course, you can custom model a tree based on tons of references, but the ROI on the time and energy investment didn’t make sense in this instance. Plus, The Grove’s controls make it easy to create virtually any design for a tree that you like! The plugin The Grove version 6, and was purchased for Blender 2.79. Just a few days after the project was completed, Blender 2.80 went into beta and I was automatically upgraded to The Grove version 7. Naturally, the plugin is thoroughly worth it, and if that doesn’t convince you, The Grove was used to create trees in Next Gen.

    So not only did The Grove save the day and help me create a great final product, it also gave me the speed and flexibility that this particular project required. The beauty of this plugin is that it’s not something I feel like I’ll use just once and never touch again. Trees and nature are so commonly needed in production I’m sure I’ll need them again. And what’s more, The Grove creates branches using a particle system. That means you can create one custom branch (e.g. one with a Christmas ornament hanging from it) and populate an entire tree instantly.

    matt

    December 24, 2018
    3D Animation, 3D Modeling
    3d, 3d animation, 3d modeling, Blender, christmas, christmas tree, graphics, The Grove 3D
  • Tips for Better Photogrammetry Scans

    With photogrammetry technology being more accessible than ever, I’m sure there are a few beginners out there that are eager to give it a try. If you’re like me, you may have heard some of these tips before, but didn’t give them as much attention as you needed to. Here are some quick tips to help improve your photogrammetry:

    Proper Lighting

    Of all the tips in this list, this one is arguably the most important. When it comes to photography, video, and even photogrammetry, lighting is critical. At the end of the day, you’re just capturing light. So if the quality and/or quantity of light is not great, your results won’t be great either. So your objective for 3D scans is, counter to most photography, flat. Completely flat.

    Try using big light sources like a large softbox or even a window to spread as much soft, diffused light onto your subject as you can. The fewer shadows, the better. If you can manage no shadows, awesome. A good technique for capturing people’s heads or small-to-medium sized objects is to evenly light your subject with two large keys from the left and right, and using a lazy suzan to rotate the object as you take photos. A swiveling chair or stool would work the same when photographing someone’s head.

    Cover your angles

    This one may seem obvious, but it took me a few tries to get it right. During my first few scans, I wanted to get in nice and close, hoping for some ultra high resolution textures as a result. Makes sense, right? If you get in nice and tight, grab all the high-res details, your final textured model will look stellar! Well, not quite… At least with the reconstruction algorithm I was using, photos that are ‘too different’ than the others (aka close-ups) were tossed out from the calculation, so they ended up not even contributing to the final.

    That said, try to keep your entire subject in the frame at all times. This will definitely improve the chances of ALL your images being used to calculate the point cloud. Just a personal technique, I usually start with my low angles first, snap a photo, and move about 10 degrees to the right or left, snap the next and repeat. Once I make my first 360, I move up to the mid (head-on) angle, do a 360, then cover the high angles. It’s always better to have more images than you need, rather than coming up short during the model creation process.

    Shoot Manual

    This helps keep consistency between all your images. Most smartphones come with this feature already, but if not, there are several apps for both Android and iOS that will unlock your camera’s full potential. This prevents your camera from shifting focus, changing exposure, and altering white balance settings in between shots. That way, when you bring in all your photos, they’ll all be the same white balance, the same ISO, shutter speed, and aperture.

    Stay Focused

    This goes hand-in-hand with the ‘shoot manual’ tip, but it’s definitely worth mentioning. If you happen to be shooting in low light, and you’re on a DSLR shooting prime or something like that, if you’re shooting wide open, you’re going to get a very shallow depth of field. It looks lovely, and I love the images from wide-open prime lenses, but this isn’t the application for it. When taking photos to use in photogrammetry, you need to keep your entire subject in focused. This is 2nd most important, right after light. This makes it easier for the computer to see exactly which angle you’re viewing the object from, and will likely result in fewer images being tossed out of the application. If you’re shy on light, don’t open the lens. Get more light in there to allow yourself to shoot f/10 or so, whatever it takes to get your entire subject in focus. Definitely helps you in the long run.

    That’s all for now! If you have any tips of your own, feel free to share them in the comments!

    matt

    October 19, 2018
    3D Modeling, Photogrammetry
    3d, 3d modeling, 3d scanning, photogrammetry, point cloud

Prove all things; hold fast that which is good. 1 Thess 5:21