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  • Tips for Better Photogrammetry Scans

    With photogrammetry technology being more accessible than ever, I’m sure there are a few beginners out there that are eager to give it a try. If you’re like me, you may have heard some of these tips before, but didn’t give them as much attention as you needed to. Here are some quick tips to help improve your photogrammetry:

    Proper Lighting

    Of all the tips in this list, this one is arguably the most important. When it comes to photography, video, and even photogrammetry, lighting is critical. At the end of the day, you’re just capturing light. So if the quality and/or quantity of light is not great, your results won’t be great either. So your objective for 3D scans is, counter to most photography, flat. Completely flat.

    Try using big light sources like a large softbox or even a window to spread as much soft, diffused light onto your subject as you can. The fewer shadows, the better. If you can manage no shadows, awesome. A good technique for capturing people’s heads or small-to-medium sized objects is to evenly light your subject with two large keys from the left and right, and using a lazy suzan to rotate the object as you take photos. A swiveling chair or stool would work the same when photographing someone’s head.

    Cover your angles

    This one may seem obvious, but it took me a few tries to get it right. During my first few scans, I wanted to get in nice and close, hoping for some ultra high resolution textures as a result. Makes sense, right? If you get in nice and tight, grab all the high-res details, your final textured model will look stellar! Well, not quite… At least with the reconstruction algorithm I was using, photos that are ‘too different’ than the others (aka close-ups) were tossed out from the calculation, so they ended up not even contributing to the final.

    That said, try to keep your entire subject in the frame at all times. This will definitely improve the chances of ALL your images being used to calculate the point cloud. Just a personal technique, I usually start with my low angles first, snap a photo, and move about 10 degrees to the right or left, snap the next and repeat. Once I make my first 360, I move up to the mid (head-on) angle, do a 360, then cover the high angles. It’s always better to have more images than you need, rather than coming up short during the model creation process.

    Shoot Manual

    This helps keep consistency between all your images. Most smartphones come with this feature already, but if not, there are several apps for both Android and iOS that will unlock your camera’s full potential. This prevents your camera from shifting focus, changing exposure, and altering white balance settings in between shots. That way, when you bring in all your photos, they’ll all be the same white balance, the same ISO, shutter speed, and aperture.

    Stay Focused

    This goes hand-in-hand with the ‘shoot manual’ tip, but it’s definitely worth mentioning. If you happen to be shooting in low light, and you’re on a DSLR shooting prime or something like that, if you’re shooting wide open, you’re going to get a very shallow depth of field. It looks lovely, and I love the images from wide-open prime lenses, but this isn’t the application for it. When taking photos to use in photogrammetry, you need to keep your entire subject in focused. This is 2nd most important, right after light. This makes it easier for the computer to see exactly which angle you’re viewing the object from, and will likely result in fewer images being tossed out of the application. If you’re shy on light, don’t open the lens. Get more light in there to allow yourself to shoot f/10 or so, whatever it takes to get your entire subject in focus. Definitely helps you in the long run.

    That’s all for now! If you have any tips of your own, feel free to share them in the comments!

    matt

    October 19, 2018
    3D Modeling, Photogrammetry
    3d, 3d modeling, 3d scanning, photogrammetry, point cloud
  • What is Photogrammetry?

    I’m glad you asked! If you spend much time in the world of 3D modeling and animation, it won’t take you long before you come across this term. Photogrammetry is essentially the process of taking a bunch of photos of an object, and generating a 3D model of the object in the photos. Seems crazy, right?

    Of course like anything, you can spend as little or as much as you want doing this kind of thing, but some may be surprised that you can create your very first 3D photoscan using tools that you probably already have lying around. If you have a computer and a cell phone, you can get started right away!

    Get Started

    First, find the right subject. Bad subjects are hyper-intricate like fine brushes or translucent things like certain types of leaves or glass. Also, your subject has to remain perfectly still while you’re taking pictures. Your two year old nephew and your cat are also bad choices for scanning.

    Good choices for scanning are things that are still, opaque, and don’t have  much reflectivity or transparency. Things like rocks, tree trunks, seashells, or backpacks make great subjects.

    Once you’ve got your subject, you’re ready to rock! Snap a ton of pictures from every angle you can get. And even when you think you’ve got enough, take a few more because when you’re turning these photos into a 3D object later, you’re always better off waiting a few minutes longer because you took too many photos rather than getting a jumbled up mess of geometry because you didn’t take enough photos.

    I didn’t have enough good photos of this object, so the point cloud is sparse.

    You can find good many options for software with a Google search for “photogrammetry software”. Once you’ve got your software, just drop in all your photos, and hit go!

    Wrap it up

    Your photogrammetry software will analyze all of your photos and use the metadata to triangulate the position of various features in each image. A point cloud will result after the first few processes are complete. Point clouds are essentially just points on a three dimensional graph. The information contained in the point cloud can be used to construct a mesh and an image texture resulting in a 3D model you can use anywhere!

    If you want to learn more, just stay tuned because I’ve got a few tutorials planned to hit the learn library later this year! Hope you guys learned something new and I’m pumped to keep sharing. In the meantime, if you’re new to 3D, check out my Blender 2.8 Overview course over in the learn library!

    matt

    October 10, 2018
    3D Modeling, Compositing, Photo Editing, Photogrammetry

Prove all things; hold fast that which is good. 1 Thess 5:21