• Designing and 3D Printing From Scratch

    Designing and 3D Printing From Scratch

    The First World Problem When I first got my 3D printer a few weeks ago, my mind was racing and coming up with all sorts of crazy stuff to print. I still constantly think, “Can I print that?”. Learning about the limitations of what a printer can and can’t do is definitely interesting and presents […]

  • Cabinet Teardown

    Cabinet Teardown

    First off, can I just take a minute to admire the insane amount of work that was put into this original cabinet? After I got the cabinet inside and to a place where I could begin work on it, it was time to take the back off and take a look inside. The sheer amount […]

  • Learning How to 3D Print

    Learning How to 3D Print

    The Research Last weekend, I started doing research on 3D printers. It’s crazy to think that 3D printing has already been around for 10+ years! So, like with anything in the tech world, the longer it’s available, the better the technology gets and the lower the price gets. Who knew that you can get your […]

  • A Trip To The Dream Factory

    A Trip To The Dream Factory

    Today was an incredible day. Over the last several weeks, I have been in touch with with a gentleman who owns a company that rents, sells, services, and deals with arcade machines, slot machines, ATMs, coin pushers, pinball machines and more. It’s a very cool business and his company provided and maintained the arcade machines […]

  • Arcade Parts Arrived

    Arcade Parts Arrived

    Today was a good day! The parts arrived for the arcade cabinet build. I got a Raspberry Pi 4 kit with case, pre-programmed SD card, HDMI to micro cable, power, and a DIY arcade kit that included several different colored buttons, joysticks and parts. Woo! Step 1: Take everything out of the box(s) There was […]

  • Arcade Side Quest: Space Fighter

    Arcade Side Quest: Space Fighter

    Last weekend, I realized I was spending a lot of time focusing on the artwork and visual design of the game. It had been a while (months) since I’d coded anything and even longer since I’d coded a game in Godot. So in an effort to knock the dust off, I decided to enter a […]

  • Blocking Out Willow’s Run/Skate Animation Cycle

    Blocking Out Willow’s Run/Skate Animation Cycle

    I have to admit, starting the animation cycle was pretty intimidating. Especially when I’m staring at a nearly finalized version of the main character. Luckily, I came across a tutorial that got me an EXCELLENT head start on creating the run/skate cycle. I ended up just creating a new project file to begin the animation […]

  • Starting Pixel Art Character Design

    Starting Pixel Art Character Design

    Yesterday I began work on the first (of many) pixel art character designs that will be featured in the upcoming Light Quest arcade game. After some initial research, I found several pixel artists that recommended starting with a silhouette when designing a character. This achieves several things. First, it helps you create an iconic character […]

  • Learning to “Pixelize” Anything and Everything

    Learning to “Pixelize” Anything and Everything

    Yesterday I managed to compile Aseprite for my Linux laptop so I could officially get started with the game. I’m going to tackle pixel art graphics first because it will help define the look of the game, the style of the artwork, and color palette. Once all (or most) of the pixel art graphics are […]

  • Building Aseprite

    Building Aseprite

    After watching several videos on the topic of pixel art, researching some of the artists in the top of my search results, I decided to make the leap and change up my graphics creation strategy. For me, personally, it took quite a bit of time to figure out how to compile the software from scratch […]