by Matthew Jones | Jul 13, 2019 | 3D Animation, 3D Modeling, Blender
Shoutout to @loranozor for requesting this walkthrough! I don’t do a blender smoke simulation every day, but one of the biggest takeaways that I got from learning my way through this project was the difference between the resolution divisions of the smoke domain...
by Matthew Jones | Jun 25, 2019 | 3D Animation, 3D Modeling, Blender
My name is Matt and I’ve been using Blender for over 10 years. Today I came to understand the difference between subsurf vs multires. I’d like to share that information with you now. Subsurf? Subdivision Surface is a modifier that adds virtual geometry to...
by Matthew Jones | May 7, 2019 | 3D Animation, 3D Modeling, Blender, Compositing
Last week I ran into some problems with a project at work that required me to have just basic knowledge of rigging. After burning over an hour watching and rewatching tutorials, and, because I was under a tight deadline, I got frustrated and eventually just edited the...
by Matthew Jones | Apr 19, 2019 | 3D Animation, Video Portfolio
Earlier this month I was asked to create a video to compliment an Easter graphics package designed around the theme of “Hills and Valleys”. Graphically, the idea was fairly minimal, with a simple blue/purple gradient behind white text. Below are the original mockups....
by Matthew Jones | Apr 9, 2019 | 3D Animation, 3D Modeling, Graphic Design, Linux, Motion Graphics
UPDATE: Mantaflow was pushed to Blender’s master branch on December 16, 2019. Now you don’t have to do all this stuff. It’s already in Blender by default! Hooray! Today Mantaflow landed in Blender's master branch! #fluids #b3d #simulation...
by Matthew Jones | Apr 7, 2019 | 3D Animation, 3D Modeling, Compositing, Video Editing, Video Portfolio
This is a VFX shot and edit sequence created for a short video in late March 2019. We couldn’t find the ideal location (an open field surrounding a lone tree) for this shot, and I needed too many specifics to match any stock footage. Short on time, I turned to Blender...