by Matthew Jones | Sep 5, 2019 | 3D Animation, 3D Modeling, Blender
Well… I guess it’s time. I’ve been working on this animation for longer than I care to admit, but I’m definitely ready to release this thing into the wild, take my lessons and move on. And when I say ‘lessons’… I mean LOTS of...
by Matthew Jones | Aug 26, 2019 | 3D Animation, Blender, Compositing
The Problem I’ve got a procedural texture that I’m happy with. It’s been fine for still renders. But when I animate the object, the texture slides around. I figured the obvious solution would be to bake down the procedural texture into a regular UV...
by Matthew Jones | Aug 19, 2019 | 3D Animation, Blender, Motion Graphics
Still working on a handful of shots right now, but here’s what I have so far. I learned a TON of new stuff with this project and had a blast!
by Matthew Jones | Aug 13, 2019 | 3D Animation, Blender, Motion Graphics
Update on the “Never Forgotten” series animation! I’ve since shifted from the desert sands and dunes into a more abstract ‘title sequence’ type vibe. For this section, I’m using particle systems and smoke simulations 100 percent of...
by Matthew Jones | Jul 30, 2019 | 3D Animation, 3D Modeling, Blender
Getting Started A few weeks back, I tried my hand at creating desert dunes out of a plane. As part of that same project, this week I’m using the cell fracture addon to destroy some statues. I started off with a couple of characters created in MakeHuman. A couple...
by Matthew Jones | Jul 14, 2019 | 3D Animation, Video Portfolio
This project was, I think, the first completely 3D animation produced as a bump for a sermon series. It was easy enough to source the assets, but the biggest challenge of this project was completing it in a week or two on mid-2010 Mac Pros. This project was more of a...